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What Will Making a VR Game While in Virtual Reality be like?

What Will Making a VR Game While in Virtual Reality be like?

Every­one pret­ty much knows at this point that Vir­tu­al Real­i­ty is final­ly start­ing to take off in a big way and devel­op into the uber-cool piece of futur­is­tic awe­some­ness that we’ve drooled over in sci-fi movies and TV shows for decades. One of the com­pa­nies that has a lot to gain from these advances and is also active­ly adding to them is Uni­ty, cre­ators of one of the top game engines around today. Uni­ty has final­ly released it’s high­ly antic­i­pat­ed suite of VR edit­ing tools in a free down­load for devel­op­ers called Edi­torVR, and it’s incred­i­ble. Build­ing Vir­tu­al Real­i­ty inside VR If you’re not a devel­op­er, the sim­plest way to describe Edi­torVR is as a VR game for VR devel­op­ers. When a gamer plays a VR game, they get to inter­act with their sur­round­ings in an almost real way, pick­ing things up and mov­ing them around as they move their real hands and arms to do the same. That fun inter­ac­tive expe­ri­ence is pos­si­ble because the game devel­op­ers spent end­less hours with a mouse and key­board pro­gram­ming it to work that way, then switch­ing to a VR head­set to check and make sure it worked right. Then switch­ing back to the mouse…

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How is VNTANA Creating Social Augmented Reality with Hologram Technology?

How is VNTANA Creating Social Augmented Reality with Hologram Technology?

When fans wit­nessed the late rap­per Tupac Shakur appear­ing onstage with the still very alive Snoop Dogg and Dr. Dre at Coachel­la back in 2012, there were prob­a­bly more than a few of them who thought they were hav­ing a Wood­stock “don’t eat the brown acid” moment. How­ev­er good or bad the drugs were at the fes­ti­val, how­ev­er, they weren’t respon­si­ble for see­ing a long-dead artist per­form­ing on stage. It was a holo­gram, and it was real­ly cool. 3D holo­grams have been part of our imag­i­na­tion and sci-fi cul­ture for decades. At this point it’s noth­ing spe­cial to see a movie where the bad guy thinks he’s got the drop on the good guy, only to find out he’s actu­al­ly shoot­ing at a holo­gram instead. But that’s the movies. See­ing Tupac rap­ping more than 15 years after his death is real life — sort of, any­way. And since then there have been oth­er pop cul­ture stunts with holo­grams as well. Now a com­pa­ny is bring­ing the holo­gram expe­ri­ence to the mass­es in a very cool way. VNTANA cre­at­ed their tech­nol­o­gy by hack­ing a first gen­er­a­tion Microsoft Kinect a few years ago. Then they sent a video of what they’d done…

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Is 360 Video the Future of Media?

Is 360 video the future of media?

Know any­thing about 360 Video? It’s said that the best tech is the tech you don’t notice. The same idea could be restat­ed as, a rev­o­lu­tion­ary new break­through has­n’t real­ly achieved suc­cess until its reached crit­i­cal mass as a part of the gen­er­al pub­lic’s every­day rou­tines. So while vir­tu­al real­i­ty is arguably one of the coolest tech devel­op­ments in his­to­ry, it’s still essen­tial­ly sit­ting on the side­lines as a nov­el­ty. Grant­ed, it’s try­ing hard to get in the game, but so far it’s still the favorite new toy of the cut­ting edge crowd. 2017 could be the year that changes, that the first killer app for VR brings it onto Main Street. There are signs that this is com­ing, and one of them is just now devel­op­ing across a num­ber of “main­stream” areas — 360 videos. 360 Video is it! Your Panoram­ic Pho­to is Old School 360 videos are next evo­lu­tion from the panoram­ic pho­tos tak­en with smart­phones, which might be con­sid­ered the most basic form of VR. Of course they need spe­cial omni-direc­­tion­al cam­eras or a spe­cial rig with mul­ti­ple cam­eras to shoot them, which smart­phones don’t have (yet), in order to cap­ture a 360 degree view of the…

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How Massive Can You Make Virtual Reality, literally?

How Massive Can You Make Virtual Reality, literally?

Ever since the Ocu­lus Rift hit Kick­starter sev­er­al years ago, VR enthu­si­asts have been on the edge of their seats wait­ing for the brave new world pow­ered by vir­tu­al real­i­ty… which to date has been slow to come at best and a dud at worst. Ocu­lus got swal­lowed up by Face­book and has been sit­ting in a pile of hope­ful appli­ca­tions yet to come ever since. Sam­sung’s Gear VR is being prac­ti­cal­ly giv­en away on street cor­ners in an attempt to gain users. Every­body else in the game is expe­ri­enc­ing sim­i­lar results. That might be because as cool as it is to sit in one place and be able to expe­ri­ence con­certs or sports events from around the world in 3D while on your couch, and as cool as it is to be immersed inside of a game instead of play­ing as — real­ly — more of an observ­er of the action than a part, the holy grail of VR is still what most peo­ple dream of and are wait­ing for. Any­one who has read any of my posts regard­ing vir­tu­al real­i­ty, aug­ment­ed real­i­ty, or the like know that I’m refer­ring to, of course, a Holodeck-like expe­ri­ence. True immer­sion comes when…

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How much Money can you make in VR?

How much money can you make in VR?

As a race, we humans have final­ly hit the wall. Real­i­ty just does­n’t cut it any­more. We need vir­tu­al real­ty ( VR ), aug­ment­ed real­i­ty. mixed real­i­ty. It’s evo­lu­tion. It’s progress. It’s what all the cool kids are talk­ing about. And it’s about to be a huge busi­ness oppor­tu­ni­ty. Last fall Forbes report­ed that more than $4 bil­lion had been invest­ed in vir­tu­al real­i­ty since 2010. That actu­al­ly does­n’t seem too over­whelm­ing a fig­ure for such a high-tech sci-fi type of enter­prise, and it seems much low­er when you con­sid­er that $2 bil­lion of that was Face­book buy­ing Ocu­lus, the mak­er of the Ocu­lus Rift VR head­set that has been the talk of VR enthu­si­asts for the last few years but still has­n’t made a break­through. Then there was the much hyped but then much maligned Google Glass, the first real­ly big thing in aug­ment­ed real­i­ty, which also failed to make any seri­ous head­way. So should you inves­ti­gate a job in any of these alter­nate real­i­ty fields, or are we still tears away from any­one find­ing any­thing viable? As is almost always the case, fol­low­ing the mon­ey is a good clue to the answer. Depend­ing on which Ven­ture Beat arti­cle you believe, the VR…

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