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Oculus Rift acquires Surreal Vision and it leaves Microsoft in the dust.

Oculus Rift acquires Surreal Vision and is and leaves Microsoft in the dust.

This news comes straight from the Ocu­lus Rift blog page, “We’re thrilled to announce that the Sur­re­al Vision team has joined Ocu­lus Research”!

Sur­re­al Vision is a State of the Art com­put­er vision team that is spear­head­ing into the realms of real-time 3D scene con­struc­tion which basi­cal­ly means map­ping the phys­i­cal world on the fly in the same way self-dri­ving cars use LIDAR to see and cre­ate their envi­ron­ments. The tech­nol­o­gy gen­er­ates a pre­cise rep­re­sen­ta­tion of the real world in the vir­tu­al envi­ron­ment Ocu­lus pro­duces to the extent that a user wouldn’t be able to dis­tin­guish between the two expe­ri­ences.

By bring­ing onboard Sur­re­al, Ocu­lus (jobs at Ocu­lus Rift) gains the exper­tise of the three found­ing PhDs, Richard New­combe, Rena­to Salas-Moreno, and Steven Love­grove all from Andrew Davison’s pio­neer­ing lab at Impe­r­i­al Col­lege Lon­don,

So here is the mag­ic, if Ocu­lus Rift has the abil­i­ty to repli­cate the world around you in real time, you could do some pret­ty out­landish things. Imag­ine sit­ting in your liv­ing room with your bud­dy who just hap­pens to be a vis­it­ing Mar­t­ian all while shar­ing chips from a bowl on your cof­fee table or vice ver­sa. This can cre­ate a whole new lev­el of pres­ence and telep­res­ence, allow­ing you to move around the real world and inter­act with real-world objects from with­in VR. This means mak­ing things like vir­tu­al telep­res­ence pos­si­ble, let­ting you “be there” with­out actu­al­ly being there.

Wan­na check Insta­gram or Face­book (jobs at Face­book) while lying on the floor, roll over and turn your ceil­ing into your social feed. Woot! Just so you know Ocu­lus has already been inves­ti­gat­ing dri­ving a car only using VR fed data. Since the Ocu­lus Rift presents a com­plete­ly enclosed head­set with an entire­ly vir­tu­al­ized envi­ron­ment, the con­di­tions required to make this per­fect­ly emu­late the out­side real world are more demand­ing than with Microsoft’s sys­tem, where you’re lit­er­al­ly see­ing your sur­round­ings at the same time while an over­lay is pro­ject­ed on top.

Here’s what they had to say about the devel­op­ment:

At Sur­re­al Vision, we are over­haul­ing state-of-the-art 3D scene recon­struc­tion algo­rithms to pro­vide a rich, up-to-date mod­el of every­thing in the envi­ron­ment includ­ing peo­ple and their inter­ac­tions with each oth­er….

Ulti­mate­ly, these tech­nolo­gies will lead to VR and AR sys­tems that can be used in any con­di­tion, day or night, indoors or out­doors. They will open the door to true telep­res­ence, where peo­ple can vis­it any­one, any­where.

This is the kind of thing that in the near future will allow you to con­trol telep­res­ence robots that walk around a real envi­ron­ment some­where far away from you – per­haps even on the oth­er side of the world, this way you don’t miss out on that fam­i­ly reunion in Aus­tralia while you’re sit­ting in your New York apart­ment on a rainy Sat­ur­day night. Get ready for all kinds on new modes of media and employ­ment work, brought to you by Ocu­lus Rift and Sur­re­al Vision.

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