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What Will Making a VR Game While in Virtual Reality be like?

What Will Making a VR Game While in Virtual Reality be like?

Every­one pret­ty much knows at this point that Vir­tu­al Real­i­ty is final­ly start­ing to take off in a big way and devel­op into the uber-cool piece of futur­is­tic awe­some­ness that we’ve drooled over in sci-fi movies and TV shows for decades. One of the com­pa­nies that has a lot to gain from these advances and is also active­ly adding to them is Uni­ty, cre­ators of one of the top game engines around today. Uni­ty has final­ly released it’s high­ly antic­i­pat­ed suite of VR edit­ing tools in a free down­load for devel­op­ers called Edi­torVR, and it’s incred­i­ble. Build­ing Vir­tu­al Real­i­ty inside VR If you’re not a devel­op­er, the sim­plest way to describe Edi­torVR is as a VR game for VR devel­op­ers. When a gamer plays a VR game, they get to inter­act with their sur­round­ings in an almost real way, pick­ing things up and mov­ing them around as they move their real hands and arms to do the same. That fun inter­ac­tive expe­ri­ence is pos­si­ble because the game devel­op­ers spent end­less hours with a mouse and key­board pro­gram­ming it to work that way, then switch­ing to a VR head­set to check and make sure it worked right. Then switch­ing back to the mouse…

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Can SyncThink Read Your Mind?

Can SyncThink Read Your Mind?

Boston-based Sync­Think has received their tenth patent in the US, if it holds up to legal chal­lenges from oth­er VR com­pa­nies explor­ing sim­i­lar advances. The patent is relat­ed to track­ing eye move­ments in vir­tu­al real­i­ty head­sets, an appli­ca­tion which they’ve already put to good med­ical use and which has the poten­tial to open up many new pos­si­bil­i­ties in VR tech­nol­o­gy. Ear­li­er this year Sync­Think, found­ed by Dr. Jamshid Gha­jar, MD, PhD, FACS, and Pres­i­dent of the Brain Trau­ma Foun­da­tion, gained FDA approval for their EYE-SYNC device. EYE-SYNC is a neu­ro-tech­nol­o­­gy device which tracks eye move­ments is order to deter­mine if a sports play­er has devel­oped a con­cus­sion dur­ing or after a game. The device tracks the eyes for abnor­mal move­ment, which is a hall­mark of con­cus­sions, and accord­ing to the com­pa­ny can return a diag­no­sis in six­ty sec­onds, and is accu­rate and reli­able. Stan­ford Uni­ver­si­ty’s Sports Med­i­cine pro­gram is already using EYE-SYNC to screen ath­letes dur­ing games and deter­mine whether they can return to play, and they believe it could become the diag­nos­tic gold stan­dard for sports-relat­ed con­cus­sions with every team and orga­ni­za­tion from high school through the pro­fes­sion­al lev­el. While sports and mil­i­tary injuries are the pri­ma­ry focus right now, the impli­ca­tions…

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Why a Magic Leap Job Could be for You

why you want to work at magic leap

If you are inter­est­ed in vir­tu­al real­i­ty, then Mag­ic Leap may be the com­pa­ny for you. Non-shock­­ing, non-spoil­er alert of the day: vir­tu­al real­i­ty is the next big thing. Yawn, of course it is. We’re just sit­ting here wait­ing for the prod­uct that’s going to rock our world. It’s com­ing, we know it is, every­one knows it is… and it’s get­ting clos­er every day. So they say. While you may have been inun­dat­ed with vir­tu­al real­i­ty news and promis­es in recent years, you may not be as famil­iar with the term mixed real­i­ty. And if not, then you prob­a­bly aren’t famil­iar with the most famous, and infa­mous, name in mixed real­i­ty — Mag­ic Leap. Mag­ic Leap is in NOT Sil­i­con Val­ley If it’s a big deal in tech, then it’s got to be in Sil­i­con Val­ley, or Wash­ing­ton State, or based out of MIT, right? Sure­ly no one would guess that what some are call­ing the tech that will next change the world would come out of sub­ur­ban Flori­da, but that is indeed where Mag­ic Leap can be found. Except that it’s real­ly hard to find, in a knowl­edge kind of way. Let me start over a bit. Vir­tu­al real­i­ty…

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How Massive Can You Make Virtual Reality, literally?

How Massive Can You Make Virtual Reality, literally?

Ever since the Ocu­lus Rift hit Kick­starter sev­er­al years ago, VR enthu­si­asts have been on the edge of their seats wait­ing for the brave new world pow­ered by vir­tu­al real­i­ty… which to date has been slow to come at best and a dud at worst. Ocu­lus got swal­lowed up by Face­book and has been sit­ting in a pile of hope­ful appli­ca­tions yet to come ever since. Sam­sung’s Gear VR is being prac­ti­cal­ly giv­en away on street cor­ners in an attempt to gain users. Every­body else in the game is expe­ri­enc­ing sim­i­lar results. That might be because as cool as it is to sit in one place and be able to expe­ri­ence con­certs or sports events from around the world in 3D while on your couch, and as cool as it is to be immersed inside of a game instead of play­ing as — real­ly — more of an observ­er of the action than a part, the holy grail of VR is still what most peo­ple dream of and are wait­ing for. Any­one who has read any of my posts regard­ing vir­tu­al real­i­ty, aug­ment­ed real­i­ty, or the like know that I’m refer­ring to, of course, a Holodeck-like expe­ri­ence. True immer­sion comes when…

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How much Money can you make in VR?

How much money can you make in VR?

As a race, we humans have final­ly hit the wall. Real­i­ty just does­n’t cut it any­more. We need vir­tu­al real­ty ( VR ), aug­ment­ed real­i­ty. mixed real­i­ty. It’s evo­lu­tion. It’s progress. It’s what all the cool kids are talk­ing about. And it’s about to be a huge busi­ness oppor­tu­ni­ty. Last fall Forbes report­ed that more than $4 bil­lion had been invest­ed in vir­tu­al real­i­ty since 2010. That actu­al­ly does­n’t seem too over­whelm­ing a fig­ure for such a high-tech sci-fi type of enter­prise, and it seems much low­er when you con­sid­er that $2 bil­lion of that was Face­book buy­ing Ocu­lus, the mak­er of the Ocu­lus Rift VR head­set that has been the talk of VR enthu­si­asts for the last few years but still has­n’t made a break­through. Then there was the much hyped but then much maligned Google Glass, the first real­ly big thing in aug­ment­ed real­i­ty, which also failed to make any seri­ous head­way. So should you inves­ti­gate a job in any of these alter­nate real­i­ty fields, or are we still tears away from any­one find­ing any­thing viable? As is almost always the case, fol­low­ing the mon­ey is a good clue to the answer. Depend­ing on which Ven­ture Beat arti­cle you believe, the VR…

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