As a race, we humans have finalÂly hit the wall. RealÂiÂty just doesÂn’t cut it anyÂmore. We need virÂtuÂal realÂty ( VR ), augÂmentÂed realÂiÂty. mixed realÂiÂty. It’s evoÂluÂtion. It’s progress. It’s what all the cool kids are talkÂing about. And it’s about to be a huge busiÂness opportunity.
Last fall Forbes reportÂed that more than $4 bilÂlion had been investÂed in virÂtuÂal realÂiÂty since 2010.
That actuÂalÂly doesÂn’t seem too overÂwhelmÂing a figÂure for such a high-tech sci-fi type of enterÂprise, and it seems much lowÂer when you conÂsidÂer that $2 bilÂlion of that was FaceÂbook buyÂing OcuÂlus, the makÂer of the OcuÂlus Rift VR headÂset that has been the talk of VR enthuÂsiÂasts for the last few years but still hasÂn’t made a breakthrough.
Then there was the much hyped but then much maligned Google Glass, the first realÂly big thing in augÂmentÂed realÂiÂty, which also failed to make any seriÂous headÂway. So should you invesÂtiÂgate a job in any of these alterÂnate realÂiÂty fields, or are we still tears away from anyÂone findÂing anyÂthing viable? As is almost always the case, folÂlowÂing the monÂey is a good clue to the answer.
DependÂing on which VenÂture Beat artiÂcle you believe, the VR indusÂtry could be worth either $30 bilÂlion or $120 bilÂlion by 2020. That’s only four short years from now, and even if you go with the smallÂer estiÂmate it’s a big opporÂtuÂniÂty. InvestÂments in the space are pickÂing up, and the broadÂer appliÂcaÂtions for the techÂnolÂoÂgy are startÂing to be disÂcussed and underÂstood more as well.
The first thing that jumps to most peoÂple’s minds when they hear the phrase ‘virÂtuÂal realÂiÂty’ is video games, and rightÂly so. GamÂing as an indusÂtry has explodÂed in the past decade and shows no sign of slowÂing. Who would have thought, back when we were playÂing our GameÂboys and our origÂiÂnal PlaystaÂtion conÂsoles, that today there would be peoÂple being paid to play video games proÂfesÂsionÂalÂly around the world, or that there would be teleÂviÂsion broadÂcasts where we could watch othÂers playÂing? Yet here we are. And VR in the gamÂing world is an attainÂable Holy Grail.
There is also the work NextVR is doing is broadÂcastÂing sports events, conÂcerts, and more in virÂtuÂal realÂiÂty, allowÂing us to watch Michael Phelps make Olympic Gold Medal hisÂtoÂry or U2 playÂing a show in Vegas from our couchÂes in much more detail than the pitiÂful 4KHD on our big screens. And eduÂcaÂtion might see some of the biggest benÂeÂfits. ImagÂine stuÂdents being able to take a pracÂtiÂcalÂly-in-perÂson tour of the Parthenon or the PyraÂmid of Giza withÂout the hasÂsles of passÂports and TSA pat-downs?
So where will the payÂday be? Well, unless you’re an investor or a hardÂware creÂator, the answer is obviÂousÂly develÂopÂment and adverÂtisÂing. The CEO of VR adverÂtisÂing platÂform Immersv believes that a year from now develÂopÂers in VR will be able to make up to $50,000 a day from ads. And VR video sponÂsorÂship deals can break the $1 milÂlion mark already.
Is there monÂey to be made in VR? Maybe not in a wideÂspread way today. But if you believe the progÂnosÂtiÂcaÂtors in the busiÂness, today is the day to start lookÂing for jobs in VR, and in the comÂing years you might be rolling in it.