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Is Salesforce a Great Place to Work?

jobs at salesforce

Inter­act­ing with cus­tomers has been impor­tant for com­pa­nies since the first busi­ness trans­ac­tion took place, but Sales­force took that idea to a new lev­el when they pio­neered the first cloud-based CRM (cus­tomer rela­tion­ship man­age­ment) plat­form back in 1999 to facil­i­tate sales automa­tion and cus­tomer inter­ac­tions. Twen­ty years lat­er, the com­pa­ny has remained a lead­ing force in every aspect of cus­tomer ser­vice and rela­tions, sales and mar­ket­ing automa­tion, busi­ness ana­lyt­ics, and appli­ca­tion devel­op­ment relat­ed to this entire field, help­ing more than 150,000 busi­ness­es run their oper­a­tions more effi­cient­ly. Praise for the Busi­ness With cur­rent rev­enues report­ed at $13.28 bil­lion and a work­force of around 35,000, SalesForce.com is a force to be reck­oned with, no pun intend­ed, in the busi­ness world. But beyond that, they’re also con­sid­ered a great place to work, which is why you may want to con­sid­er look­ing into the almost 1,000 avail­able jobs at Sales­force. In 2018 they were ranked num­ber one in For­tune’s 100 Best Com­pa­nies to Work For and have been on that list for 10 years in a row, in addi­tion to tak­ing the top spot in at least two oth­er sim­i­lar lists last year alone. The pro­fes­sion­al acco­lades don’t stop there, either. Oth­er notable awards include being named on…

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How fast is this Blockchain thing going to take over?

How fast is this Blockchain thing going to take over?

Well that was fast, rel­a­tive­ly speak­ing, we’re talk­ing about Blockchain of course. Ever since Bit­coin hit the scene a few years ago there has been mas­sive skep­ti­cism and con­cern over the use of cryp­­to-cur­ren­­cy, pri­mar­i­ly by gov­ern­ments and mul­ti-nation­al busi­ness­es that fear the loss of con­trol to the pub­lic. Of course the Mil­len­ni­al gen­er­a­tion has embraced this new fron­tier fair­ly whole-heart­ed­­ly, with 92% of them firm­ly express­ing their dis­trust of banks accord­ing to an ear­ly 2016 white paper pub­lished by Face­book IQ. While many peo­ple in the gen­er­al pub­lic still don’t real­ly under­stand what Bit­coin or cryp­­to-cur­ren­­cy is, or the tech­nol­o­gy behind it. But sud­den­ly major cor­po­ra­tions are embrac­ing blockchain tech­nol­o­gy at a record pace, not nec­es­sar­i­ly for cur­ren­cy relat­ed issues but for oth­er appli­ca­tions which can great­ly ben­e­fit from the supe­ri­or track­ing abil­i­ties it enables. Sur­vey Says Nor­mal­ly an inter­net-based sur­vey has about as much of a chance at being cred­i­ble as a polling orga­ni­za­tion dur­ing the 2016 pres­i­den­tial elec­tion cycle (zing! ouch!). How­ev­er, when that sur­vey is done by Deloitte one tends to give it the ben­e­fit of the doubt to some extent. The sur­vey in ques­tion found that 12% of big busi­ness­es, defined as a busi­ness with at least $500 mil­lion in…

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What Will Making a VR Game While in Virtual Reality be like?

What Will Making a VR Game While in Virtual Reality be like?

Every­one pret­ty much knows at this point that Vir­tu­al Real­i­ty is final­ly start­ing to take off in a big way and devel­op into the uber-cool piece of futur­is­tic awe­some­ness that we’ve drooled over in sci-fi movies and TV shows for decades. One of the com­pa­nies that has a lot to gain from these advances and is also active­ly adding to them is Uni­ty, cre­ators of one of the top game engines around today. Uni­ty has final­ly released it’s high­ly antic­i­pat­ed suite of VR edit­ing tools in a free down­load for devel­op­ers called Edi­torVR, and it’s incred­i­ble. Build­ing Vir­tu­al Real­i­ty inside VR If you’re not a devel­op­er, the sim­plest way to describe Edi­torVR is as a VR game for VR devel­op­ers. When a gamer plays a VR game, they get to inter­act with their sur­round­ings in an almost real way, pick­ing things up and mov­ing them around as they move their real hands and arms to do the same. That fun inter­ac­tive expe­ri­ence is pos­si­ble because the game devel­op­ers spent end­less hours with a mouse and key­board pro­gram­ming it to work that way, then switch­ing to a VR head­set to check and make sure it worked right. Then switch­ing back to the mouse…

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How is VNTANA Creating Social Augmented Reality with Hologram Technology?

How is VNTANA Creating Social Augmented Reality with Hologram Technology?

When fans wit­nessed the late rap­per Tupac Shakur appear­ing onstage with the still very alive Snoop Dogg and Dr. Dre at Coachel­la back in 2012, there were prob­a­bly more than a few of them who thought they were hav­ing a Wood­stock “don’t eat the brown acid” moment. How­ev­er good or bad the drugs were at the fes­ti­val, how­ev­er, they weren’t respon­si­ble for see­ing a long-dead artist per­form­ing on stage. It was a holo­gram, and it was real­ly cool. 3D holo­grams have been part of our imag­i­na­tion and sci-fi cul­ture for decades. At this point it’s noth­ing spe­cial to see a movie where the bad guy thinks he’s got the drop on the good guy, only to find out he’s actu­al­ly shoot­ing at a holo­gram instead. But that’s the movies. See­ing Tupac rap­ping more than 15 years after his death is real life — sort of, any­way. And since then there have been oth­er pop cul­ture stunts with holo­grams as well. Now a com­pa­ny is bring­ing the holo­gram expe­ri­ence to the mass­es in a very cool way. VNTANA cre­at­ed their tech­nol­o­gy by hack­ing a first gen­er­a­tion Microsoft Kinect a few years ago. Then they sent a video of what they’d done…

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Doob 3D Could Replace the Photo Industry with Real-Life Sculptures

Doob 3D Could Replace the Photo Industry with Real-Life Sculptures

For cen­turies, peo­ple com­mis­sioned painters to cre­ate por­traits of them or their fam­i­lies to hang on the walls (if they could afford to do so). The inven­tion of pho­tog­ra­phy brought this lux­u­ry of self-admi­ra­­tion to the mass­es.  As cam­eras became com­mon­place every­one began snap­ping pho­tos at wed­dings, hol­i­days, and oth­er impor­tant events. Then came the dig­i­tal age, the cam­era phone, and final­ly the smart­phone, and sud­den­ly there were bil­lions of pic­tures and videos being tak­en and post­ed online dai­ly. And as we all know, a huge chunk of these were — or rather are, since we’re now up to date — self­ies. We’ve been spend­ing time look­ing at our­selves since mir­rors were invent­ed, and the dom­i­na­tion of self­ies across image shar­ing sites shows that this habit isn’t going any­where soon. But like every­thing else in life, tech­nol­o­gy keeps rein­vent­ing and chang­ing how we do things. In this case, how we admire our­selves. After all, pho­tos are so last cen­tu­ry. It’s time we were able to admire our­selves in new and bet­ter ways. Doob 3D, a 3D print­ing com­pa­ny, agrees. The Dus­sel­­dorf-based busi­ness now has four 3D scan­ning booths set up in the US — two in New York and one each in…

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