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Haptic Suit Technology and Virtual Reality Porn can kill a Marriage — Thank God!

What’s there to say about Vir­tu­al Real­i­ty Porn?  Let’s begin with the fact that Samsung’s Gear VR pow­ered by Ocu­lus sold out in 2 days on Ama­zon over the 2015 hol­i­day sea­son. To make this even more inter­est­ing Gold­man Sachs, one of the largest bank­ing firms pre­dicts Vir­tu­al Real­i­ty will dom­i­nate over Tele­vi­sion in 10 years’ time. Gold­man Sachs ana­lyst Heather Belli­ni says of Aug­ment­ed Real­i­ty and VR, “it’s real­ly going to change, I think, many aspects of our life and be com­plete­ly dis­rup­tive,… over the next 10 years, it’s going to take off.” Gam­ing and enter­tain­ment will dri­ve much of the growth, but car mak­ers, retail­ers and even inte­ri­or design­ers could bank on VR tech­nol­o­gy, Gold­man said.

Now make note all of this is based on hard­ware sales, Gold­man Sachs’ esti­mat­ed VR soft­ware sales fig­ure of $72 bil­lion, VR would gen­er­ate $182 bil­lion, near­ly twice as much mon­ey than the TV market.

You know what I say?

That’s absurd, I say the Virtual Reality Porn industry is gonna blow past those numbers way sooner than 2025!

And let’s not for­get that it’s going to be way more than just visu­al stimulation!

Vir­tu­al real­i­ty is how the mass­es will be able to par­tic­i­pate in extreme cul­ture – plain and simple.

There are no experts in VR, and this means there are no experts in VR equip­ment but “the qual­i­ty and the price have reached just the right moment,” said Rene Pin­nell, co-founder of the Kalei­do­scope vir­tu­al real­i­ty agency.. “And I think that any­one who has had a good VR expe­ri­ence is hooked and real­izes this is going to have a big impact on the future…Give it anoth­er two or three years and it’s going to be tru­ly spectacular.”

VR is new, so new in fact that film mak­ers have to start mak­ing stuff up as they go along. When you think about the past and who man­aged to make cer­tain media tech­nolo­gies accept­able to the mass­es, you all should remem­ber that the porn indus­try made the VHS for­mat the indus­try stan­dard even though Beta was the supe­ri­or prod­uct. It appears that his­to­ry is about to repeat itself. Porn has always relied on tech­nol­o­gy to boost prof­its. The issue has always been how easy it is to steal online porn. Porn pro­duc­ers are excit­ed about VR porn because inter­net thieves don’t have the soft­ware capa­bil­i­ties to copy this yet.

“It’s the new fron­tier,” says VR film­mak­er Alyssa “Fives­tar” Con­tr­eras of, “It’s like going from see­ing things in black and white to col­or… We’re real­ly dis­cov­er­ing a new medi­um. It’s total­ly unchart­ed ter­ri­to­ry.”  As usu­al, it’s the hun­gry and adven­tur­ous inde­pen­dent film­mak­ers who are break­ing into this new medi­um. They have the dri­ve to cre­ate cool VR expe­ri­ences. But inde­pen­dent film­mak­ers often lack cap­i­tal to fund their ideas. Vir­tu­al real­i­ty is a nat­ur­al for the porn indus­try. They’re tech­no­log­i­cal pio­neers; after all, they were mon­e­tiz­ing dig­i­tal busi­ness­es before every­one else.

“For any new technology, it’s almost like a rite of passage for it to be adopted by porn,” Pinnell said.

Vir­tu­al real­i­ty porn is fore­cast to be a $1 bil­lion busi­ness by 2025, accord­ing to a report by Mar­ket Watch. That would make it the third-biggest vir­tu­al real­i­ty sec­tor, after video games ($1.4 bil­lion) and NFL-relat­ed con­tent ($1.23 bil­lion). It’s the next “mega tech theme” in the U.S., akin to the mobile phone indus­try 15 years ago, a finan­cial ana­lyst said.

Todd Glid­er, the CEO of BaDoink Porn says “We expect it to be extreme­ly prof­itable for us,… the aver­age con­sumer wants to be there with the porn star…They want to break the fil­ter between the LCD screen as them­selves. And VR is about as close as you’re gonna get.” BaDoink has now switched its busi­ness mod­el to focus com­plete­ly on VR. Since Novem­ber, it’s their only prod­uct in production.

Right now, VR has a dis­tri­b­u­tion prob­lem. “One of the things that makes it an excit­ing mar­ket and a chal­lenge is that you’re try­ing to bring the aware­ness of VR to peo­ple and get them to under­stand the mag­ic of it. But you can’t do that in a real way until you put the gog­gles on,” Glid­er said.

But wait there’s more, all I’ve been explain­ing is the visu­al ele­ment, what would you say if you could actu­al­ly FEEL, every­thing you’re wit­ness­ing in this Vir­tu­al envi­ron­ment, like shoul­der rubs or thigh caress­es. Per­haps you could feel every­thing (wink, wink, nudge, nudge). You bet­ter pre­pare your­self because Tes­la stu­dios, a non-Elon Musk com­pa­ny announced that it has
devel­oped a full-body suit that will give the wear­er a sen­so­ry expe­ri­ence to match the visu­al expe­ri­ences now avail­able through vir­tu­al real­i­ty headsets.

What the Heck is Haptic Technology?

haptic technology

The Tes­la­suit relies on neu­ro-mus­cu­lar elec­tri­cal stim­u­la­tion tech­nol­o­gy also used in med­i­cine, elec­tro-ther­a­py and pro­fes­sion­al sports to offer both tac­tile stim­u­la­tion and tem­per­a­ture control.
The com­pa­ny believes there are a wide vari­ety of poten­tial appli­ca­tions includ­ing gam­ing, vir­tu­al dat­ing, health, edu­ca­tion, sports/fitness, sci­ence, engi­neer­ing, psy­chol­o­gy and real-life sim­u­la­tions. The suit can record its wearer’s move­ments in three-dimen­sion­al space, and deliv­er sen­sa­tions to dif­fer­ent parts of the body.

The suit incor­po­rates a mesh of tac­tile feed­back sen­sors that include up to 52 chan­nels to stim­u­late sen­sa­tions in the skin through tiny elec­tric puls­es. The com­pa­ny says that its “smart tex­tile” can sim­u­late such diverse sen­so­ry expe­ri­ences as touch, wind, water, heat, cold and force. For instance, the wear­er can feel a warm sum­mer breeze or the sud­den impact of a bul­let. The com­pa­ny says it can be worn like nor­mal clothing.

Accord­ing to Geek Snack, the suit is machine wash­able and fit­ted with thou­sands of nodes that can send tiny elec­tro­mag­net­ic puls­es into the skin. Nerves will receive these puls­es as phys­i­cal stim­uli. Sen­sa­tions like a warm breeze, water sub­mer­sion, human touch, or the local­ized impact of a bul­let are claimed to be with­in the suits sim­u­la­tion capa­bil­i­ties. It is com­plete­ly wire­less, and is expect­ed to be com­pat­i­ble with VR head­sets, includ­ing Ocu­lus, Google Glass, and META Space Glass­es, as well as with PSP, Xbox, PC, and smartphones.

The Tes­la­suit offers the pos­si­bil­i­ty of com­plete, remote embod­i­ment. A pair of the hap­tic body suits work­ing in tan­dem could be used to sim­u­late all sorts of spoon­ing, stroking, and grop­ing between two peo­ple via glob­al distances.

The technology behind the suit could one day simulate what it feels like to have your favorite film star or a whole cast of fantasy bodies crawling all over you.

Tes­la Stu­dios is in Kick­starter phase to raise near­ly US$370,000 to help bring the Tes­la­suit to mar­ket. Ear­ly bird back­ers can get the full Tes­la­suit with the low­er-res­o­lu­tion 16 chan­nels and devel­op­er kit for a pledge of about US$1,770. The high­er-res­o­lu­tion, 52-chan­nel ver­sion can be had for $3,690. Fin­gers crossed, they’ll start deliv­er­ing by the end of 2016.

If your won­der­ing how you might be able to take advan­tage of the touchy feely Porn con­tent com­ing to a hap­tic suit near you, per­haps Uther­verse an adult only social cen­ter is the place for you, a vir­tu­al real­i­ty net­work that the Inter­na­tion­al Busi­ness Times called “the sexy ver­sion of Sec­ond Life.” It’s been around since 2005. But founder and CEO Bri­an Shus­ter told the IBTimes that his com­pa­ny invest­ed $40 mil­lion to make the network’s online sex club, Red Light Cen­ter 2.0, com­pat­i­ble with the Ocu­lus Rift. The site has 25 mil­lion reg­is­tered users who pay month­ly sub­scrip­tions of $20-$30.

Well then, you know what they say, “if you can’t stand the heat, stay out of the kitchen.” VR is about to get hot, the con­tent is com­ing and the looks, vibe and feels as well. Your only lim­it­ed by your imag­i­na­tion may be truer than we’ve been led to believe. Who else out there is think­ing Lawn­mow­er Man?


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