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Junior Media Buyer: Get Healthy and Get Paid -

Tuesday, June 23, 2020

Is Salesforce a Great Place to Work? -

Thursday, December 26, 2019

Is Apple a Great Place to Work? -

Wednesday, June 19, 2019

Do I want to work at Adobe? -

Wednesday, June 12, 2019

NVIDIA, why work here? -

Friday, June 7, 2019

Manager Instructional Technology at George Washington University -

Thursday, October 4, 2018

5 Highest Paying Business Development Manager Jobs in New York -

Monday, July 23, 2018

What kind of Business Development
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Wednesday, May 9, 2018

QVC , On Air Program Host Job for 3rd Largest Ecommerce Company -

Monday, March 26, 2018

Facebook has over 1700 Jobs: Here is How to Get a Job at Facebook -

Wednesday, February 7, 2018

Nielsen Why You Want to Work at this Digital Transformation Organization -

Tuesday, February 6, 2018

Why You Want a Job at Twitter -

Monday, February 5, 2018

How fast is this Blockchain thing going to take over? -

Friday, February 2, 2018

Should You Work at HBO or Netflix? -

Wednesday, January 31, 2018

Why Working at Hearst is Much Better than Houghton Mifflin Harcourt -

Friday, January 26, 2018

What Will Making a VR Game While in Virtual Reality be like? -

Thursday, January 25, 2018

Why You Want to Work at Snapchat -

Wednesday, January 24, 2018

Why You Want to Get a Job at Vogue Magazine: -

Thursday, January 18, 2018

Is it Better to work at Buzzfeed or The New York Times? -

Friday, January 12, 2018

LeBook Business Development Job for Trend Setter -

Wednesday, December 6, 2017

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Is Virtual Reality going to make your dreams come true?

Is Virtual Reality going to make your dreams come true?

So what has been the largest trend that we have real­ly been notic­ing the last two months at MediaJobs.com? Why it’s vir­tu­al real­i­ty media con­tent of course! So we may be on the cusp of a par­a­digm shift of engage­ment and inter­ac­tiv­i­ty that will change the world. If you thought the inter­net was already chang­ing things, imag­ine when all con­tent will invade your sens­es vir­tu­al­ly. The real world may start to pale in com­par­i­son.  What do you do when your kids are talk­ing about man­u­al­ly installing solar pan­els in the deserts of Africa or going through the stom­ach and intestines of a whale shark all while sit­ting in their school class­room? Well this could be hap­pen­ing right now some­where in the U.S. thanks to a com­pa­ny called zSpace, find out about them here. How about when you decide to go to that trade show in Salt Lake City Utah and you get to the hotel and just want to relax; per­haps you’d enjoy tak­ing a lazy vir­tu­al tour of a cozy qui­et beach in the Grand Cay­mans from the com­fort of your room. Maybe even a love­ly evening with a very appeal­ing and respon­sive Avatar. Take a look at this…

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zSpace: to boldly go where no 3D VR/AR education tool has gone before.

zSpace: to boldly go where no 3D VR/AR education tool has gone before.

HP has made a prac­ti­cal VR/AR tool for edu­ca­tors, sci­en­tists, and oth­er pro­fes­sion­als that need high fideli­ty sim­u­lat­ed inter­ac­tions with com­put­er-gen­er­at­ed mod­els. They call it the Zyr dis­play, which incor­po­rates four cam­eras for head-track­­ing, a ful­ly gyro­scop­ic sty­lus that allows for both pre­cise point­ing and true 3D manip­u­la­tion of objects, and a 3D dis­play that uses spe­cial glass­es. To top that off they have also cre­at­ed a soft­ware called Zview for shar­ing Zyr 3D con­tent. Now a start­up by the name of zSpace, which is a lead­­ing-edge tech­nol­o­gy provider that is deliv­er­ing a new way of learn­ing focused on STEM edu­ca­tion, med­ical instruc­tion, cor­po­rate train­ing and research, zSpace inspires and accel­er­ates under­stand­ing through immer­sive explo­ration. zSpace (jobs at zSpace) is a pri­vate­ly held, ven­ture backed com­pa­ny locat­ed in Sun­ny­vale, CA, and has filed more than 30 patents for its inno­v­a­tive tech­nolo­gies. When you put on the glass­es, images appear in 3‑D. Cam­eras on the screen track the user’s head move­ment, let­ting them move clos­er to get a bet­ter view of objects. The sty­lus lets users pick up things and see them from every angle. The result is an expe­ri­ence that feels nat­ur­al, and pre­cise enough that it could be a learn­ing tool…

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