The monthÂly ScoreÂcard for Mobile AdverÂtisÂing reach and TarÂgetÂing (S.M.A.R.T) Report from mobile adverÂtisÂing comÂpaÂny MilÂlenÂniÂal Media is becomÂing required readÂing for anyÂone with media jobs in mobile adverÂtisÂing agenÂcies; and the latÂest ediÂtion, which covÂers trends in 2012, shows that mobile ads placed around TV proÂgramÂming are soarÂing in popÂuÂlarÂiÂty amongst advertisers.
The report, which uses data from MilÂlenÂniÂal Media’s own camÂpaigns and platÂforms, gives regÂuÂlar snapÂshots of the major trends in mobile adverÂtisÂing – not just where marÂketers are putting their mobile adverÂtisÂing dolÂlars, but how conÂsumers are respondÂing. And the latÂest shows TV proÂgramÂming to be far and away the most popÂuÂlar enterÂtainÂment catÂeÂgoÂry amongst brands deployÂing mobile adverÂtisÂing camÂpaigns (othÂer enterÂtainÂment catÂeÂgories include motion picÂture releasÂes, videogamÂing, video streamÂing serÂvices, books and magÂaÂzines, DVD releasÂes, music, and conÂcerts, events and attractions).
The rise of enterÂtainÂment in mobile adverÂtisÂing
EnterÂtainÂment in MilÂlenÂniÂal Media’s third largest platÂform was pipped to the post by retail and conÂsumer goods. And in 2012 it leapt by 91 perÂcent on the preÂviÂous year, with TV proÂgramÂming attractÂing 27 perÂcent of the ad spend (books and magÂaÂzines, the secÂond most popÂuÂlar entrainÂment catÂeÂgoÂry, capÂtured 17 percent).
Third place in enterÂtainÂment went to motion picÂture releasÂes, at 16 perÂcent, folÂlowed by videogamÂing (13 perÂcent), DVD and DigÂiÂtal DownÂload releasÂes (11 perÂcent), and conÂcerts, events and attracÂtions (10 perÂcent). Music and video streamÂing both attractÂed 2 percent.
SpecÂtacÂuÂlar litÂtle nuggets tucked away in the report include the fact that movie adverÂtisÂing views tend to peak on holÂiÂdays, with ChristÂmas Day 2012 claimÂing a 360 perÂcent increase – the biggest sinÂgle day spike of the whole year. NovemÂber, howÂevÂer, claimed more movie ad views overÂall than DecemÂber (and manÂaged to notch up a respectable sinÂgle-day hike of 300 percent).
Goals and audiÂences
Brand awareÂness emerged as the priÂmaÂry goal for the brands tarÂgetÂing enterÂtainÂment conÂtent on mobile (39 perÂcent), while 34 perÂcent were seekÂing greater site and mobile trafÂfic and 17 perÂcent were seekÂing attenÂtion for prodÂuct launches.
EnterÂtainÂment adverÂtisÂers tendÂed to use a mulÂti-platÂform approach in their mobile adverÂtisÂing camÂpaigns, incorÂpoÂratÂing social media, m‑commerce and video, while parÂents emerged as the chief tarÂget audiÂence for engageÂment. CasuÂal gamers and enterÂtainÂment fans were the next most tarÂgetÂed audiences.
Mobile adverÂtisÂing, it seems, is growÂing in stature and sophistication