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Techcrunch Interviews: Infinite Analytics Can they Predict What you Will Buy Next? -

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How fast is this Blockchain thing going to take over?

How fast is this Blockchain thing going to take over?

Well that was fast, relatively speaking, we’re talking about Blockchain of course. Ever since Bitcoin hit the scene a few years ago there has been massive skepticism and concern over the use of crypto-currency, primarily by governments and multi-national businesses that fear the loss of control to the public. Of course the Millennial generation has embraced this new frontier fairly whole-heartedly, with 92% of them firmly expressing their distrust of banks according to an early 2016 white paper published by Facebook IQ. While many people in the general public still don’t really understand what Bitcoin or crypto-currency is, or the technology behind it. But suddenly major corporations are embracing blockchain technology at a record pace, not necessarily for currency related issues but for other applications which can greatly benefit from the superior tracking abilities it enables. Survey Says Normally an internet-based survey has about as much of a chance at being credible as a polling organization during the 2016 presidential election cycle (zing! ouch!). However, when that survey is done by Deloitte one tends to give it the benefit of the doubt to some extent. The survey in question found that 12% of big businesses, defined as a business with at least $500 million in…

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What Will Making a VR Game While in Virtual Reality be like?

What Will Making a VR Game While in Virtual Reality be like?

Everyone pretty much knows at this point that Virtual Reality is finally starting to take off in a big way and develop into the uber-cool piece of futuristic awesomeness that we’ve drooled over in sci-fi movies and TV shows for decades. One of the companies that has a lot to gain from these advances and is also actively adding to them is Unity, creators of one of the top game engines around today. Unity has finally released it’s highly anticipated suite of VR editing tools in a free download for developers called EditorVR, and it’s incredible. Building Virtual Reality inside VR If you’re not a developer, the simplest way to describe EditorVR is as a VR game for VR developers. When a gamer plays a VR game, they get to interact with their surroundings in an almost real way, picking things up and moving them around as they move their real hands and arms to do the same. That fun interactive experience is possible because the game developers spent endless hours with a mouse and keyboard programming it to work that way, then switching to a VR headset to check and make sure it worked right. Then switching back to the mouse…

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How is VNTANA Creating Social Augmented Reality with Hologram Technology?

How is VNTANA Creating Social Augmented Reality with Hologram Technology?

When fans witnessed the late rapper Tupac Shakur appearing onstage with the still very alive Snoop Dogg and Dr. Dre at Coachella back in 2012, there were probably more than a few of them who thought they were having a Woodstock “don’t eat the brown acid” moment. However good or bad the drugs were at the festival, however, they weren’t responsible for seeing a long-dead artist performing on stage. It was a hologram, and it was really cool. 3D holograms have been part of our imagination and sci-fi culture for decades. At this point it’s nothing special to see a movie where the bad guy thinks he’s got the drop on the good guy, only to find out he’s actually shooting at a hologram instead. But that’s the movies. Seeing Tupac rapping more than 15 years after his death is real life – sort of, anyway. And since then there have been other pop culture stunts with holograms as well. Now a company is bringing the hologram experience to the masses in a very cool way. VNTANA created their technology by hacking a first generation Microsoft Kinect a few years ago. Then they sent a video of what they’d done…

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Doob 3D Could Replace the Photo Industry with Real-Life Sculptures

Doob 3D Could Replace the Photo Industry with Real-Life Sculptures

For centuries, people commissioned painters to create portraits of them or their families to hang on the walls (if they could afford to do so). The invention of photography brought this luxury of self-admiration to the masses.  As cameras became commonplace everyone began snapping photos at weddings, holidays, and other important events. Then came the digital age, the camera phone, and finally the smartphone, and suddenly there were billions of pictures and videos being taken and posted online daily. And as we all know, a huge chunk of these were – or rather are, since we’re now up to date – selfies. We’ve been spending time looking at ourselves since mirrors were invented, and the domination of selfies across image sharing sites shows that this habit isn’t going anywhere soon. But like everything else in life, technology keeps reinventing and changing how we do things. In this case, how we admire ourselves. After all, photos are so last century. It’s time we were able to admire ourselves in new and better ways. Doob 3D, a 3D printing company, agrees. The Dusseldorf-based business now has four 3D scanning booths set up in the US – two in New York and one each in…

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Can SyncThink Read Your Mind?

Can SyncThink Read Your Mind?

Boston-based SyncThink has received their tenth patent in the US, if it holds up to legal challenges from other VR companies exploring similar advances. The patent is related to tracking eye movements in virtual reality headsets, an application which they’ve already put to good medical use and which has the potential to open up many new possibilities in VR technology. Earlier this year SyncThink, founded by Dr. Jamshid Ghajar, MD, PhD, FACS, and President of the Brain Trauma Foundation, gained FDA approval for their EYE-SYNC device. EYE-SYNC is a neuro-technology device which tracks eye movements is order to determine if a sports player has developed a concussion during or after a game. The device tracks the eyes for abnormal movement, which is a hallmark of concussions, and according to the company can return a diagnosis in sixty seconds, and is accurate and reliable. Stanford University’s Sports Medicine program is already using EYE-SYNC to screen athletes during games and determine whether they can return to play, and they believe it could become the diagnostic gold standard for sports-related concussions with every team and organization from high school through the professional level. While sports and military injuries are the primary focus right now, the implications…

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