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2000 Jobs at Comcast – Why Work at Comcast? -

Tuesday, August 15, 2017

Should You Work at HBO or Netflix? -

Tuesday, August 8, 2017

Why Working at Hearst is Much Better than Houghton Mifflin Harcourt -

Monday, July 31, 2017

Why Working at Vice is better
than The New York Times
-

Monday, July 24, 2017

Why a Job at Hulu is Better than Netflix -

Sunday, July 16, 2017

Narrative Science Why You Want to Work Here– Can the Computer Write Stories Better Than You? -

Friday, July 14, 2017

Tesla – Why you want to work at Tesla The Future of Cars – 1000 Jobs Available -

Monday, July 10, 2017

Why You Want to Work at Tableau – They Help People Actually Understand Their Data -

Friday, July 7, 2017

How fast is this Blockchain thing going to take over? -

Wednesday, July 5, 2017

Assignment Editor for NBC TV in San Jose -

Tuesday, June 13, 2017

Why You Want to Work at Soundcloud -

Wednesday, May 17, 2017

Why You Want to Work at Moogsoft -

Wednesday, May 10, 2017

Motion Graphics Designer – Making CrossFit Come Alive – Scotts Valley Californina -

Tuesday, May 9, 2017

Nielsen Why You Want to Work at this Digital Transformation Organization -

Wednesday, May 3, 2017

Why a Magic Leap Job Could be for You -

Wednesday, April 26, 2017

Yext Why You Should Work There – Scaling Local Information Globally -

Wednesday, April 19, 2017

What can BlockAI and blockchain technology do for you? -

Wednesday, March 29, 2017

Doob 3D Could Replace the Photo Industry with Real-Life Sculptures -

Wednesday, March 29, 2017

Palantir, The Most Secret Company Ever:
Why You Should Work There
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Tuesday, March 21, 2017

Nvidia Makes AI computing possible in Cameras
Why You Should Work There
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Wednesday, March 15, 2017

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How Massive Can You Make Virtual Reality, literally?

How Massive Can You Make Virtual Reality, literally?

Ever since the Oculus Rift hit Kickstarter several years ago, VR enthusiasts have been on the edge of their seats waiting for the brave new world powered by virtual reality… which to date has been slow to come at best and a dud at worst. Oculus got swallowed up by Facebook and has been sitting in a pile of hopeful applications yet to come ever since. Samsung’s Gear VR is being practically given away on street corners in an attempt to gain users. Everybody else in the game is experiencing similar results. That might be because as cool as it is to sit in one place and be able to experience concerts or sports events from around the world in 3D while on your couch, and as cool as it is to be immersed inside of a game instead of playing as – really – more of an observer of the action than a part, the holy grail of VR is still what most people dream of and are waiting for. Anyone who has read any of my posts regarding virtual reality, augmented reality, or the like know that I’m referring to, of course, a Holodeck-like experience. True immersion comes when…

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Irish startup Galvanic seeks to beat stress with games via Bluetooth biosensor

Now here’s a tech product to set the jobbing product manager off on a bout of Pavlovian drooling: PIP. That’s short for ‘personal input pod’, a wireless stress biosensor developed by Irish startup Galvanic. Games as stress antidotes Galvanic has just launched a Kickstarter to crowdsource funding for the device, which measures galvanic skin response (GSR) to gauge stress levels.  GSR is a rather hifalutin way of saying “skin sweat levels” – when you pinch the PIP between forefinger and thumb, it measures your skin conductance, which varies according to how sweaty you are (and therefore, presumably, how stressed you’re felling, unless you’ve just eaten an exceedingly fiery curry). But this is where most product managers will agree that it gets interesting; PIP isn’t simply a biosensor. It works in tandem with iOS and Android smartphone and tablet apps to deliver a gamification feature, using Bluetooth for data transport. It currently has three Galvanic-developed games – and the clever thing is that the games show the user’s stress level during play and try to help him or her relax. Galvanic aims to overcome the familiar sweaty palms phenomenon so well known by devout gamesters; its games are designed to be…

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