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Palantir, The Most Secret Company Ever:
Why You Should Work There
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Tuesday, March 21, 2017

Nvidia Makes AI computing possible in Cameras
Why You Should Work There
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Wednesday, March 15, 2017

How fast is this Blockchain thing going to take over? -

Monday, January 30, 2017

Is 360 Video the Future of Media? -

Wednesday, January 18, 2017

How is VNTANA Creating Social Augmented Reality with Hologram Technology? -

Wednesday, January 11, 2017

What Will Making a VR Game While in Virtual Reality be like? -

Wednesday, January 4, 2017

UltraHaptics – Control Everything with Just the Wave of a Hand -

Thursday, December 22, 2016

QVC Lifestyle On Air Program Host National Search -

Friday, December 16, 2016

How Massive Can You Make Virtual Reality, literally? -

Wednesday, November 23, 2016

Doob 3D Could Replace the Photo Industry with Real-Life Sculptures -

Wednesday, November 16, 2016

Can SyncThink Read Your Mind? -

Wednesday, November 9, 2016

Can CodeFights Get You That Developer Job? -

Wednesday, November 2, 2016

Giftbit is Giving You Your own Online Currency and Gift Cards -

Thursday, October 6, 2016

Visionect Can Turn Traffic into an Advertising Opportunity -

Tuesday, October 4, 2016

Houzz – Transforming Homes into Augmented Reality Shopping Malls -

Thursday, September 29, 2016

What is Happening at UBER at this Very Moment? -

Tuesday, September 27, 2016

Waygo Translation App takes you out for Chinese -

Thursday, September 22, 2016

Is the Operator App a Media Game Changer? -

Tuesday, September 20, 2016

How much Money can you make in VR? -

Thursday, September 15, 2016

What is a Chatbot and how can it Change your Business? -

Tuesday, September 13, 2016

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How Massive Can You Make Virtual Reality, literally?

How Massive Can You Make Virtual Reality, literally?

Ever since the Oculus Rift hit Kickstarter several years ago, VR enthusiasts have been on the edge of their seats waiting for the brave new world powered by virtual reality… which to date has been slow to come at best and a dud at worst. Oculus got swallowed up by Facebook and has been sitting in a pile of hopeful applications yet to come ever since. Samsung’s Gear VR is being practically given away on street corners in an attempt to gain users. Everybody else in the game is experiencing similar results. That might be because as cool as it is to sit in one place and be able to experience concerts or sports events from around the world in 3D while on your couch, and as cool as it is to be immersed inside of a game instead of playing as – really – more of an observer of the action than a part, the holy grail of VR is still what most people dream of and are waiting for. Anyone who has read any of my posts regarding virtual reality, augmented reality, or the like know that I’m referring to, of course, a Holodeck-like experience. True immersion comes when…

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Irish startup Galvanic seeks to beat stress with games via Bluetooth biosensor

Now here’s a tech product to set the jobbing product manager off on a bout of Pavlovian drooling: PIP. That’s short for ‘personal input pod’, a wireless stress biosensor developed by Irish startup Galvanic. Games as stress antidotes Galvanic has just launched a Kickstarter to crowdsource funding for the device, which measures galvanic skin response (GSR) to gauge stress levels.  GSR is a rather hifalutin way of saying “skin sweat levels” – when you pinch the PIP between forefinger and thumb, it measures your skin conductance, which varies according to how sweaty you are (and therefore, presumably, how stressed you’re felling, unless you’ve just eaten an exceedingly fiery curry). But this is where most product managers will agree that it gets interesting; PIP isn’t simply a biosensor. It works in tandem with iOS and Android smartphone and tablet apps to deliver a gamification feature, using Bluetooth for data transport. It currently has three Galvanic-developed games – and the clever thing is that the games show the user’s stress level during play and try to help him or her relax. Galvanic aims to overcome the familiar sweaty palms phenomenon so well known by devout gamesters; its games are designed to be…

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