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How Massive Can You Make Virtual Reality, literally?

How Massive Can You Make Virtual Reality, literally?

Ever since the Ocu­lus Rift hit Kick­starter sev­er­al years ago, VR enthu­si­asts have been on the edge of their seats wait­ing for the brave new world pow­ered by vir­tu­al real­i­ty… which to date has been slow to come at best and a dud at worst. Ocu­lus got swal­lowed up by Face­book and has been sit­ting in a pile of hope­ful appli­ca­tions yet to come ever since. Sam­sung’s Gear VR is being prac­ti­cal­ly giv­en away on street cor­ners in an attempt to gain users. Every­body else in the game is expe­ri­enc­ing sim­i­lar results. That might be because as cool as it is to sit in one place and be able to expe­ri­ence con­certs or sports events from around the world in 3D while on your couch, and as cool as it is to be immersed inside of a game instead of play­ing as — real­ly — more of an observ­er of the action than a part, the holy grail of VR is still what most peo­ple dream of and are wait­ing for. Any­one who has read any of my posts regard­ing vir­tu­al real­i­ty, aug­ment­ed real­i­ty, or the like know that I’m refer­ring to, of course, a Holodeck-like expe­ri­ence. True immer­sion comes when…

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Irish startup Galvanic seeks to beat stress with games via Bluetooth biosensor

Now here’s a tech prod­uct to set the job­bing prod­uct man­ag­er off on a bout of Pavlov­ian drool­ing: PIP. That’s short for ‘per­son­al input pod’, a wire­less stress biosen­sor devel­oped by Irish start­up Gal­van­ic. Games as stress anti­dotes Gal­van­ic has just launched a Kick­starter to crowd­source fund­ing for the device, which mea­sures gal­van­ic skin response (GSR) to gauge stress lev­els.  GSR is a rather hifa­lutin way of say­ing “skin sweat lev­els” – when you pinch the PIP between fore­fin­ger and thumb, it mea­sures your skin con­duc­tance, which varies accord­ing to how sweaty you are (and there­fore, pre­sum­ably, how stressed you’re felling, unless you’ve just eat­en an exceed­ing­ly fiery cur­ry). But this is where most prod­uct man­agers will agree that it gets inter­est­ing; PIP isn’t sim­ply a biosen­sor. It works in tan­dem with iOS and Android smart­phone and tablet apps to deliv­er a gam­i­fi­ca­tion fea­ture, using Blue­tooth for data trans­port. It cur­rent­ly has three Gal­­van­ic-devel­oped games — and the clever thing is that the games show the user’s stress lev­el dur­ing play and try to help him or her relax. Gal­van­ic aims to over­come the famil­iar sweaty palms phe­nom­e­non so well known by devout gamesters; its games are designed to be…

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